Character sheet here, formatted with the new character generation rules found in LotFP's Eldritch Cock.
Home Game
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INSPIRED BY MOTHERSHIP, HERE IS A CHARACTER SHEET ORGANIZED TO GET PLAYERS UP AND RUNNING QUICK
Character sheet here, formatted with the new character generation rules found in LotFP's Eldritch Cock.
ISN’T RELIGIOUS FERVOR INSANITY ANYWAY?
http://cavegirlgames.blogspot.com/2019/01/hazards-of-metacognition.html?m=1
Cavegirl always coming with the great nonstandard mechanics. These are for insanity in her psychedelic dream game but I feel like could also be good mechanics for clerics.
Earning XP by drastically different methods could represent just how different the player views the world.
Cavegirl always coming with the great nonstandard mechanics. These are for insanity in her psychedelic dream game but I feel like could also be good mechanics for clerics.
Earning XP by drastically different methods could represent just how different the player views the world.
CAREERS IN YOON-SUIN
Thought this was a great post from Yak-Man Cometh as a way to replace Lamentation skills with careers the PCs might have had before they became adventures in Yoon-Suin:
Alchemist
Animal Handler
Arcanist
Assassin
Burglar
Engineer
Hunter
Medic
Merchant
Polyglot
Scholar
Sherpa
Use the same method of putting points toward each career and rolling a d6 to see if the character passes a check. I do like that because they are not specific skills, a player will have to think about how it could apply to a given situation. However, it is a little wonky to understand how a past career is advanced when the character has just been adventuring (thinking specifically of the specialist).
But in staying true to Yoon-Suin, I feel like some of these would be restricted due to social standing. Specialists can pick from any class, Magic-Users from "High" and Dwarves always have engineer. Maybe group as follows (roll 1d6 at character creation):
1-3 Poor
Animal Handler
Burglar
Hunter
Sherpa
4-5 Merchant
Merchant
Polyglot
Assassin
Medic
6 High
Scholar
Alchemist
Engineer
Arcanist
Alchemist
Animal Handler
Arcanist
Assassin
Burglar
Engineer
Hunter
Medic
Merchant
Polyglot
Scholar
Sherpa
Use the same method of putting points toward each career and rolling a d6 to see if the character passes a check. I do like that because they are not specific skills, a player will have to think about how it could apply to a given situation. However, it is a little wonky to understand how a past career is advanced when the character has just been adventuring (thinking specifically of the specialist).
But in staying true to Yoon-Suin, I feel like some of these would be restricted due to social standing. Specialists can pick from any class, Magic-Users from "High" and Dwarves always have engineer. Maybe group as follows (roll 1d6 at character creation):
1-3 Poor
Animal Handler
Burglar
Hunter
Sherpa
4-5 Merchant
Merchant
Polyglot
Assassin
Medic
6 High
Scholar
Alchemist
Engineer
Arcanist
CREATING CONTROL PANELS
Great post and fantastic template for creating your own control panels- or a single landscape sheet spread of information to be used at the table.
https://blog.thesconesalone.com/2019/01/referee-control-panels-for-red-pleasant.html
https://blog.thesconesalone.com/2019/01/referee-control-panels-for-red-pleasant.html