ISN’T RELIGIOUS FERVOR INSANITY ANYWAY?

http://cavegirlgames.blogspot.com/2019/01/hazards-of-metacognition.html?m=1

Cavegirl always coming with the great nonstandard mechanics. These are for insanity in her psychedelic dream game but I feel like could also be good mechanics for clerics.

Earning XP by drastically different methods could represent just how different the player views the world.

CAREERS IN YOON-SUIN

Thought this was a great post from Yak-Man Cometh as a way to replace Lamentation skills with careers the PCs might have had before they became adventures in Yoon-Suin:

Alchemist
Animal Handler
Arcanist
Assassin
Burglar
Engineer
Hunter
Medic
Merchant
Polyglot
Scholar
Sherpa


Use the same method of putting points toward each career and rolling a d6 to see if the character passes a check. I do like that because they are not specific skills, a player will have to think about how it could apply to a given situation. However, it is a little wonky to understand how a past career is advanced when the character has just been adventuring (thinking specifically of the specialist).

But in staying true to Yoon-Suin, I feel like some of these would be restricted due to social standing. Specialists can pick from any class, Magic-Users from "High" and Dwarves always have engineer. Maybe group as follows (roll 1d6 at character creation):

1-3 Poor
Animal Handler
Burglar
Hunter
Sherpa
4-5 Merchant
Merchant
Polyglot

Assassin
Medic
6 High
Scholar
Alchemist
Engineer
Arcanist

CREATING CONTROL PANELS

Great post and fantastic template for creating your own control panels- or a single landscape sheet spread of information to be used at the table.

https://blog.thesconesalone.com/2019/01/referee-control-panels-for-red-pleasant.html