The Party
Blossom (Rogue 1)
Bertol (Rogue 1)
Mayfly (Magic-User 1)
Gurkle (Frogling 1)
Gelb (Fighter 1) Hey! A new player arrived due to my post about what 1st level MU can do after they cast their only spell.
Hirelings: Red, Curly, Pavel, Sibet, Assmus, Kunrat
At the Medusa's Head...
Perhaps due to further fall out from Deceivios' bad dealings, Bertol was anxious about getting out to the Abbey. Something about a forced dinner. The party assembled themselves as Bertol dragged the newest member, Gelb, out the door hurriedly explaining the situation with Nightwick Abbey.
Villainous Nightwick Abbey |
RIGHT TOWER: The party chose once again the right tower, reasoning that it hasn't killed them so far and they know it the best. The left tower was where Blossom was the only survivor. So down into Nightwick again.
STATUE ROOM with FOUR DOORS: Bag still on its head, but slowly disintegrating the most disturbing way possible. As if whatever inside the statue is trying to hate its way out. The party once again hits the southeast door of this room. No sounds mean to go on through!
GOBLIN TOLL: The party is brought up short once again by a booming goblin voice demanding a toll. Discussion breaks out about if we could take these guys? Maybe too risky at this point? Mayfly ends up paying the toll in silver instead of blood (- 10 SP)
(PC NOTE: I actually really like this. While players hate tolls/taxes near towns, being in a dungeon makes it seem like a way better deal. A troll or ogre on an important bridge in a low-level dungeon is a great way to bleed off some money)
POOL HALL: Scurtting the edge of the pool the party notes again: The water reflects the ceiling's image but in a malevolent fashion. Dregs have yet to return. South door again, but more cautiously because behind this door were possible members of the Cult of the Lady-- who previously killed Dominic.
The Cult of the Lady sable four blood drops gules in full |
THE ROOM OF THE LURID LADY: The party cautiously made their way into this room. Again, their eyes were nervously drawn to the lurid depictions of The Lady. The true founder of The Church. But here the Sword Brothers have let their adorations for the teacher and not the teachings run wild. Too wild by church standards. Three doors in this room: West is the dinner party the party "rudely" interrupted with Mayfly's scroll-cast Fireball. East & South were unexplored. East yielded a purple slime-covered "closet". No secret doors so the party turns South.
SACRIFICIAL HALL: Excitement and dismay in equal amounts. Positive: Several rooms, a couple of hallways, and silver bowls to be pilfered. Negative: The bodies suspended above each bowl, throats slit, and blood draining into them. Hmm... let's grab those bowls! While the goblin and Deerman bodies are not very interesting the other two do highlight some new factions in this cursed place. One body contains a cloak of a single eye with green and blue flames and missing a left eye. This is a symbol of the cult of Asmodeus. The other interesting body was a pitiful creature composed of many animal parts- a wretched soul. Interestingly, its blood seems to not mix but instead was separated like oil and water: "No doubt this will have alchymikal properties!" chirped Mayfly as he collected it.
The Cult of Asmodeus argent a eye green & blue vert in full |
Once the four bowls were collected (blood poured out; +400 SP), the group decided to investigate south of the hall. This yielded a more scabrous purple slime wall. So the party turned East down the stairs.
NEW LEVEL (?): While the party thinks they are walking down the stairs they end up feeling like they've been waking up for several hundred feet ("Where is that dwarf to ponder this?"). The party arrives at a new level.
(PC NOTE: Our DM rewards finding a new level with +200 XP, which is a nice bump. And tempts just-one-more-room risk-taking. Evil.)
THEN THE PCs GOT WHILE THE GETTIN' WAS GOOD AND RAN BACK HOME!
My thoughts as a player...
The party scored pretty big with 400 sp looted and an additional XP bonus. As it stands, our rogues are about 100 xp away from 2nd level. Mayfly is currently 1100/2500, so that was a good delve and better to leave than risk death.
As a player, I think the next big thing is figuring out how to survive longer in the Abbey. We need to spend time thinking about equipment, party composition, and tactics. Also, I think it's important to see if any big factions, The Church or Halfdan the Mage, want anything specific from the dungeon that will multiply its value in both SP and XP.
Here's to the next delve!
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