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Showing posts with label
death
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Showing posts with label
death
.
Show all posts
THE OSR IS DEADLY: But Not Deadly Enough To Kill Long-term Play
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Purple is total generated; black is deaths (aka poor decision-making; get gud) 60% of the time, your PC's 100% alive! I appreciate thi...
DEATH & INJURY, TOO: 0hp is not always the end
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While you are planning to carve up the turkey 🦃, here's how to carve up 🔪 PCs. Death & dismemberment tables are a bit of table ...
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