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NIGHTWICK ABBEY: The Purple Eater of People, Session 14

And here I was thinking the 13th session would be unlucky...

Previously in Nightwick... 

And if you want to catch up on *all* the previous fun? 
"Weeknights in Nightwick" archive here

The Party

Blossom (Rogue 3)
Corfu (Dwarf 1)
Glurp (Frogling 1)
Mayfly (Magic-User 2)
Sotar (Cleric 1)

Hirelings: Pavel, Tizche, Grolmes, Ernko (MU 0), Maynhardus (FM 1)

At the Medusa's Head...

Finally, the party encounters a person of stout heart and iron will- Mayehardus the man-at-arms. Charging a hefty 50 sp, but paid by Mayfly since he comes armed with weapons and chain mail. Most likely should contribute more than the doctor...

...then down in the Abbey...

EAST TOWER: The party returns to the eastern tower with the hopes to move through the north door of THE CHAPEL and avoid the deerman to the west. But the first challenge is provided by the ever-present goblin guards.

Mayfly is curious about what the goblins are doing and guarding. Behind them is not the entrance to the alleged "Great Goblin Kingdom", but a wall covered in a giant purple scab. So what are they guarding? Mayfly then tries to get them to join the party for a bit of silver. This offer is met with an exclamation of: "That guy as money!" and the goblins move to rob him. Mayfly quickly throws the silver behind the goblins, who abandon their posts, spears, and make a grab for the money. The party gathers up the spears and makes their way forward.

THE CHAPEL: The party returns to the chapel with depictions of various saints often with peculiar additions inverting the standard meanings. The party makes its way toward the north door and listens. Hearing nothing they cautiously make their way in... 

MIRROR ROOM: The door leads to a smaller completely circular room paneled with a silvery mirrored substance. There is also another door to the north. Inset in the ceiling is a half orb which is a common depiction of the god of law. Sotar, being from a different sect of the Church of Law, notes that if this were an accurate depiction of god-- it should be cube-shaped. Such heresies in the Dark Country.

But the most interesting thing about this room the party realizes is that only Mayfly's reflection is showing in its silvery coating...

The PCs puzzle over this, but turn their attention toward the north door. While discussing the next course of action, Mayfly feels the hairs on the back of his neck stand up. He turns just the nick of time, as his own reflection peels itself off the wall and lunges! 

Astonished the PCs organize themselves, Tizche and Maynhardus take the front and attack! The mirror-fiend cackles as their swords and spears do nothing! Mayfly throws a dagger in fright, hitting Tizche (oops!). The magic mirror-Mayfly mauls Maynhardus- color draining from his person. More out of guilt than bravery, Mayfly attacks the image with this torch- dealing damage- the image's edges burn as if paper.

Maynhardus become the object of mirror-Mayfly's mayhem as its claws lash out again draining more color from his appearance. The party fearing what Maynhardus could become desperately pushing any torch-bearing individual to the front. Corfu the dwarf presses forward and swings his torch toward the creature's face! With a hiss and cry, the creature's face catches fire and it withers to the ground like a spent match. 

THROUGH THE NORTH DOOR: Once the mirror-Mayfly was defeated, Mayfly no longer had a reflection in the silvery walls. But the puzzle of what triggered it still remained. No answers today so the party listens at the north door. Again hearing nothing the party, slips through the door...and is met with a hail of arrows! More f%*^&ing deermen! 

Caught by surprise, the party is only saved by the deerman's poor aim and slim Abbey door frames. The group scrambles to get themselves organized for a retreat and faces yet another volley of arrows. This time the group watches in horror as several arrows find Blossom! The stalwart goes down, collar bone broken, but not dead! Yet.

The party decides this is a route, grabs Blossom, and sprints out of this cursed place. Vowing revenge on every Deerman!

...back at the Medusa's Head

The party licks their wounds and sets Blossom up for 8 weeks worth of recovery...

Stupid *$^%* Deermen...



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