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DUNGEON23
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Showing posts with label
dungeon
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Showing posts with label
dungeon
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APPENDIX N(
EW DUNGEON CRAWL
): Modern Media For Delving Deep Down
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Tower Dungeon by Tsutomu Nihei I was trying to get together some other new posts, but those are slow going so here is something that has bee...
2 comments:
TABALDAK'S GEAS: The ICL 2025 Appx. N Jam Entry
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Last Thursday, I submitted an entry to the 2025 Appx. N Jam! The Appx. N Jam was an itch.io contest requiring submissions to be a four-p...
THE SPARK COLLAGE FOR DUNGON STOCKING: When You Got Vibes But Need Definitive
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I am trying to quickly key the last dungeon level for my Tropics of Cancer campaign so I can start running it for friends and family. I...
3 comments:
HOW MUCH IS TOO LITTLE? Calculating Treasure in Dungeons
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A common problem quickly encountered when designing your own dungeon or stocking a map drawn by another is the optimal amount of treasure to...
3 comments:
A SIMPLE DUNGEON SETUP: What You Need & What To Buy
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This one picture captures how many of the below materials are used Its easy to get caught up in buying an expensive terrain set to run min...
STRAIGHT UP VILLAIN: From Random Encounter To Intentional Antagonist
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Yeah, no feelin' AN ORIGIN STORY In the latest session of Where Hell Comes To Prey my Nightwick Abbey campaign , the players made an i...
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EMPTY BUT NOT NOTHING: Thoughts on Actionable Empty Rooms
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Its not much, but it's honest work Here is an entry I just wrote in a dungeon: 06. SPENT KITCHEN: A simple kitchen is here. Empty stew ...
4 comments:
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