Showing posts with label blogging. Show all posts
Showing posts with label blogging. Show all posts

PONDER THY BLOG(GIES): Thoughts On The 2026 BLOGGIES


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2026 BLOGGIES

Well, 2025 was a banner year for I CAST LIGHT! given that I won an unprecedented two Bloggies for GAMABLE post, WHY MEGADUNGEONS?THEORY post, RANDOM ENCOUNTER TABLES AS ADVENTURE RAM, and an additional one with co-author with Josh at Rise Up Comus Bloggie for BEST SERIES with the Designing Dungeons course

With great relief, the TOP POST went to elmcat for the Mapping the Blogosphere. This blogger is a far, far better candidate to lead the 2027 BLOGGIES, as measured by the substance of the mapping project which encapsulated the WHOLE blogosphere, but also the technical ability. It's a post that will help not only the hobby but the scholarly study of RPGs as oral folk art. Extremely well-deserved top win!

Clayton, of Explorers Design, did a fantastic job on MCing the 2026 BLOGGIES. I think, by collapsing the format into two weeks, he set a great bar going forward. He also did a lovely job keeping everyone updated on the progress and getting the word out.

WRITE THY BLOG- FOR THY SELF!

YOU should start your own blog. I really can't expand much more than I did when I originally posted on the topic in 2022 with the purchase of Twitter by Elon. Nor, can I write better than when I argued in KNOCK #5 that blogs are a slow, thoughtful medium that leaves ruins, as False Machine put it, for others to dig through.

But I can add now that by writing a blog, people will read your blog, and people will revisit your blog. Your thoughts are valuable in this hobby space, and you should not be shy about sharing them. Shockingly, your blog will be picked up by all sorts of people. But not shockingly, it won't happen overnight (or hell, it could), but in either case, the blog must be started and maintained. Often it's because folks will find one post, think its cool, then read through the rest of your stuff and find other posts that resonate with them.

I can also say only write for yourself! Seriously. Don't chase a perceived blog ideal. I don't say this to be condescending, putting on airs, or holding "office hours". I say this because it's a mantra I repeat constantly to myself as an antidote to the (strong) pull that social media has. It is one thing to mimic the focus of a particular blog, but another to want to copy the eyeballs-on or pull of another blog.

To me, when you write for yourself, your authenticity shines through, but far more importantly, your idiosyncrasy shines through. And it's that individual, in-grown, feedback loop fermentation of ideas that gives blogs the pungent flavor people love. Are these tastes for all people, hell no! Are these flavors intended to appeal to all, hell no! Are they good- yup! "Good" here being distinct with a discernible intent, even if not "liked".

Blogs are like cheese- the one that smells like feet is better than the unoffensive Kraft single. Be the feet cheese.

PONDER THY BLOG- I CAST WRITE!

If three BLOGGIES are proof of good feet-cheese, here is how those posts got written and a little bit on the origin of the blog itself.

I CAST LIGHT! was originally going to be a micro-blog with a post word-count equal to the light spell from D&D. More notes to myself rather than full posts. I thought I didn't have a lot to say-- this lasted all of ~3 posts and would show up in a smattering of posts since. I pivoted instead to trying more to write about the practicalities of playing D&D. Everyday DM-level stuff that arises from trying to run D&D in addition to trying to implement concepts other people blogged about. 

WHY MEGADUNGONS?: This post arose from a comment in a Discord, but I think what drove me to write it especially was (1) the connection between megadungeons as a historical D&D aspect, an interesting resurgence in popular media, and a D&D game structure that supports ~4-hour game once a week that doesn't require the exact same players every time; (2) convey the enjoyment of my own experience in the Nightwick megadungeon.

I think by taking time to discuss some common misconceptions of the megadungeon I hopefully was able to draw a line between what they might be seeing in popular media (eg Dungeon Meshi) into actual play that was easier to pull off than one might think.

RANDOM ENCOUNTER AS RAM: This post is a great example you should just blog on what you want and hit "publish". The idea arose out of trying to figure out how not to have "scripted events" but figure out how to store information outside of just notes. Again, this is a problem that arose from me playing my own dungeons. I wanted to remember player impact but also have it feed directly/immediately into the game. It is also an example of me trying to modify old-school procedures beyond their initial presentation into something more modern without changing it too much.

I would have never guessed this post would be up for any sort of award. But it also demonstrates that sometimes the things you blog about, which you think the fewest people care about, can be things that a lot of people care about. Or enjoy. Or didn't realize they cared about until you posted it. So to repeat, write what you want, hit "publish", and play your game.

DESIGNING DUNGEONS: I have to give Josh a lot of credit for the energy here. So I was lamenting out loud on Discord that while there are several books on running fantasy RPGS, several of them don't really go step-by-step into building a dungeon. These books are often both too brief on dungeon design and too long to help a DM get going. Also a lot of modern dugneons are quite small, which really doesn't give the format a chance to breath. Nor a lot of fantasy adventure games, dungeon rules a chance to be impactful. Yet, the old-school answer is to read like 20 blog posts scattered over a decade of OSR writing-- also not helpful.

So Josh agreed the idea was solid and was like "let's write this". The final document seems to have worked out really well. And it's nice to have something out there folks can easily have access too to start building their own dungeon AND megadungeon. The document also pulls together several other very helpful posts on dungeon design which people can reference before or after they build any particular part of the dungeon. The writing reinforced to me the value to me of a writing partner to help maintain energy, consistency, and quality. So try out a two-headed blog. That's something I've not seen a lot of.

FIN

I'll stop here and hit publish because the risk of navel gazing is that one gazes too long and finds one's head up one's own arse. I'm thankful for my readers, my hobby friends, and the blogging community that has allowed my growth in gaming. Blog. Do it.




BLOG!: Good God! What Is It Good For?

How Twitter views blogging

With the recent Twitter turmoil caused by its new owner, there has been a call to return to blogging as a means of communication in the OSR pond I swim in. And I absolutely agree.

WHY BLOG

Slower & more in-depth: To me, one big reason is blogging's slower, cooler, longer form is a good counter-balance to Twitter or TikToks rapid hot-take environment. Blogging allows for a deeper discussion, better dissection, and/or a more balanced review of whatever RPG topic is being looked at.

"Quieter": Blogging too helps muffle the other voices in the same space. Responding on Twitter to trending topics presses you to prioritize rapid response and a bit more group think, but with a super spicy twist, in order to get those likes and reshares. Blogging on the other hand is far quieter- you, your thoughts, and a blank sheet. I find it a relief.

Archival & stable: The last broad reason to blog is that its comparatively more long-lived and archival and therefore paradoxically easier to share than something like Twitter. Less on an individual post level, but its easier to share things from years ago or share like or grouped things-- like all monster posts for the "Sky Castle of Violet Spires" series.

WHAT TO BLOG

Rule Zero- write about what interests you and don't worry about anything else. Seriously. That is the simplest piece of advice I can give. The more you drill into what interests you, the more the blog will develop its own voice. I love reading people's idiosyncratic views on the game.

Like, start A Fist Full of Fighting-Men (great name!) a blog all about fighters and fighter-centric campaigns. Its fine to hyper-specialize because that will lead to more novel posts of even well-worn topics like reviewing B2 again for the 1000th time.

A close second is writing about what you have recently been playing. I still think there is a surprising lack of this sort of content in the RPG space. A lot of theories exist. A lot of ideas about what works, what should work, and what is the correct way. But still few people showing their work. And for new players and DMs, being able to see this work is important because it helps explain the "why" especially in a lot of old-school play cultures. 

This is primarily my reason for blogging all my Nightwick games. To demonstrate that GP = XP, mapping, and rolling a random 3d6-down-the-line magic-user can work. And it had a knock-on effect of generating ideas about how to make the classic d4, one-spell at level 1 MU successful in-game-- resulting in one of my highest read posts and having it featured in KNOCK! Vol 3. But let me say again, this MU advice didn't arise from me theorizing, it was from 20+ sessions of megadungeon play with this PC.

Write about problems, campaign-wise, you are trying to overcome. This is similar to writing about playing, in that its starts with experience first not just an idea about how things should be done without actually attempting it first. Like a house going up in a neighborhood, people often find the process more interesting than the finished product because they can see "inside".

Here at ICL, this is why I started blogging at bit about my "Super Cleric Bros." campaign. I thought it might be useful to describe problems or content that needed to be generated for the game and then just show the "think-through". Nothing is incredibly novel about the campaign, but it generated some good responses. And I think represents more the sorta campaigns/game people are running.

But this also can something as simple as, "I'm running a swamp campaign.  Here is my d6 random encounter table for the next session." Even that is blog-able. Why? Because of Rule Zero, you are interested in it.

GETTING STARTED

  1. I keep a Mead Five-Star grid-rule notebook close at hand for jotting down anything that pops into my head. Its also great for responding to hot takes without responding to hot takes. Occasionally review it just to see what good ideas I've forgotten.

  2. I just use Blogger because its easy for me. But just use whatever platform is low effort. But when blogging, content is king, so I'd not worry about more than just a banner to convey what your blog's "thing" is. Some famous blogs don't even do that.

  3. Then I am trying to post once a week- so 52 times a year. And I do want maybe about 1/3 of those posts to be something from play. So far I am at ~40+ posts and really I think I could do more if I would just relax, post more idiosyncratically, and leaning into posting about whatever I want.

  4. Tags do help! I wish mine were a little better and I think a good way to start might just be to use the OD&D titles as tags themselves (ugh- that IS a good idea):
    • Men
    • Magic
    • Monsters
    • Treasure
    • Underworld
    • Wilderness
    • [Campaign Title]

  5. Here are some topics (from an OSR perspective) that might help: 
    • Last RPG post that lit a fire in your brain and why? 
    • Description of the last session you played in. 
    • What are 6 pieces of "terrain" to add to any dungeon room encounter? 
    • Who are the gods of law, neutrality, & chaos in your campaign and what if my fighter gives an offering to each?
    • What are three illustrations that define some part of your ideal D&D?

  6. Finally after you've built up a good bit of material, try to organize it in your sidebar for ease of reference for yourself and the folks who start dropping by!