NECROMANCER: Rise OD&D! Rise!

In the year 2020-too, I feel there are mortal hands plucking at the heartstrings of OD&D. Trying to see if the old body can rise anew? I think it's great! Understanding OD&D is most likely an important piece in the whole D&D puzzle not matter the edition you prefer.

Gus L. makes a good point in the Grognardia comments about the dangers of OD&D offloading a portion of the play experience to another game:

There's very little of the wilderness in D&D's wilderness and adventures in it have always felt more like a bus ride with occasional fistfights to me then hikes in wild places.

I suspect this can all be traced back to the decision to offload wilderness travel rules to Outdoor Survival (which after all is a one-shot board game with fairly frustrating rules - even worse when you add hostile bandit armies, dinosaurs, and dragons to it's already tough survival rules).

And finally, an astute Redditor makes a nice observation about OD&D's influence on why Moldvey Basic D&D stops at level 3: 

This stopping at level 3 intrigued me for a long while as well. Like, why three? 

Well .. level 4 is when in OD&D, in good and proper Chainmail fashion, your character graduates from being a normal (if aspiring) combatant to a proper Hero! This progression gets carried over, including the level titles from OD&D which itself includes the ones from Chainmail, into Holmes/Moldvay/B+X. 

Interestingly, many spells and effects only work on monsters/NPCs/etc up to 4HD(+1) ... because that's when things become Heroic. Chainmails "[Heroes] have the fighting ability of four figures" seems to have really set a major line in the sand.

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