LAYERS OF THE LAMB: Simple Re-skins of a Dynamic Module

I think one of the best starting adventure modules right now is Arnold K's Lair of the Lamb. And not just me, even the curmudgeonly Bryce Lynch rates it a "Best" and the calcified comrades at Bones of Contention also gave it high marks.

In my own review, I said this about it:

The Lair of the Lamb, I think, is a new classic in old-school gaming. It is based on a universal fear of being hunted in the dark by a monster, yet in the context of a highly interactable swords & sorcery setting which yields strong, strange rewards for players who take a risk! The module demonstrates, through play, how much players can do, and have fun, with 1d6 HP, a knife, a background, and a goal: escape. The dungeon revitalized.

Given Lamb is based on such a universal concept and that the module itself is rather bare bones, I think has an inherent flexibility to be re-skinned beyond its eldritch swords & sorcery feel. And this is a strength of the module and I think what Lamb shares with oft-mentioned TSR classics like The Village of Hommlett (in particular the Ruined Moathouse) and The Keep on the Borderlands.

Each one can be adapted to whatever setting the DM feels is best for their players or setting. So here are some suggestions for ways to make the Lamb fit different types of settings that might be at your table.


A Lair of the Lamb Re-skin:

Lair of the Lamb Classic DnD Fairy Tale Modern Horror
The "Lamb" (big mindless monster) Headless Troll Ogre Hulking Slasher
White Temple Cult (opposition) (P)orcs Flying Monkeys Religious Camp Counselors
Cult Leader (BBEG) Chaotic Cleric Wicked Witch Charismatic Camp Head
Former Sacrifice (aid) Prisoner Nice Flying Monkey Old Janitor
Ghouls (opportunists) Brigands Foxes Townie Addicts/Drunks
Prisoners (0-level funnel PCs) 1st Level PCs Lost Children "Troubled Youth" Campers

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