Parnassus by H. Siemiradzki |
For a dungeon that I am writing, I need about 30 NPCs. Most likely that is too many, but it represents each major position in a roughly medieval household (or at least what was identified about 1 hour of reading on the internet).
My main philosophy about NPCs is that they mainly need 3 things: a want, a give, and an archetypical personality descriptor. Really they don't need much more. If you want stats just make them a level of [insert appropriate class] and if you really need them to be important make it a domain level.
And with the dungeon I am writing, I really want to make it a sorta "quilt campaign" meaning that I stitch it together from existing pieces of resources- blog posts, useful tables, other adventures I have, ect. And to that end, To Distant Lands has created a wonderful set of tables for NPC generation.
Here are my 30 NPCs from the House of Aeolos. We will exclude the first two as they are more plot-centric, so what about the others:
NPC (want)(goal)(attitude to PCs)
- Master Aeolos
- Mistress Persephone
- Marshal (A special trinket or gadget) (Sheer curiosity) (Baffled)
- Steward (A dangerous location or local landmark) (mistakenly believe it will get them revenge) (Envious)
- Clerk (A portent or omen) (To topple some local authority)(Furious)
- Cook (Another NPC’s activities) (To get revenge on someone(a ward)) (Lackadaisical)
- Blacksmith (A pet or species of animal)(To be left alone) (Baffled)
- Carpenter (A local game or custom) (To rescue someone or something dear to them) (Fawning)
- Mason (A special trinket or gadget) (To get revenge on someone)=Chaplin) (Mistakes them for someone else who they are (baffled)
- Groom (A location no one else knows about)(To clear their name)(Fawning)
- Messenger (A magic item not in their possession)(To prove someone wrong)(Doesn’t seem to notice them)
- Huntsmen (arguing with the Mason about the Candlestick Maker)(To be left alone)(Scamming)
- Astronomer (A local custom)(To expose their rival)(Furious)
- Chamberlin (A dangerous location or local landmark)(To clear their name)( Baffled)
- Herdsmen (A legendary monster) (To topple some local authority) (Lackadaisical)
- Mill workers (gossiping about the huntsmen) (To get revenge on someone) (mistake the PCs for someone else who they find amusing)
- Wood-cutters (A missing belonging) (To topple some local authority) (Skeptical)
- Butcher (gossiping bout Ward 1) (To become rich) (Lackadaisical)
- Baker (A household malfunction happening right in front of you) (To impress their crush) (ignore)
- Candlestick Maker (Another NPC’s activity Mason) (To expose their rival Ward MU 3) (Fawning)
- Minstral (A local custom) (To get revenge on someone) (Baffled)
- Cupbearer (A location no one else knows about) (To impress their crush (you)) (Lackadaisical)
- ChambermaidA household malfunction happening right in front of you) (To get revenge on someone) (mistakes you for the guard who they are skeptical of)
- Gardener (Heard an extremely inaccurate rumor) (To rescue someone dear to them) (Furious)
- Fisher (A portent or omen) (To clear their name) (Baffled)
- Chaplin (Fixated on the activities of the Steward)(To become rich) (Desperate)
- Ward (MU 1) (The latest fad) (Mistakenly believe it will help then rescue a loved one) (Envious)
- Ward (MU 1) (Craving a specific kind of food) (To impress their crush) (Baffled)
- Ward (MU 2) (A magic item not in their possession) (To be left alone) (Scamming)
- Ward (MU 3) (Collects something rare but not necessarily valuable) (To prove someone wrong) (Obsequious)
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