I CAST FIST!: Brawl Arcane 28 A Perfect Intro To Kit Bashing And Skull Smashing


From the Gardens of Hecate


DIY28

"Inquisition 28" is a term for a family DIY-games in the wargaming scene and akin to "Moldvey Basic" in the dungeons with dragons scene. 

The Inq28 space, to me, is characterized by (1) a pamphlet 'zine of simple skirmish rules outlining battles between small groups (~4+ figures) with Warhammer-like stats and (2) a huge emphasis on kitbashing (i.e. frankensteining your existing miniatures into something that is your own). 

A fantastic example is the blog Gardens of HecateEven Chris McDowd got into the act with his DOOMED.  If you want an amazing magazine then look no further than 28 in particular I'd recommend this issue. One of the most delightful efforts in this scene is Turnip 28 (although its a little larger army size than I like). And this spirit doesn't have to be physical, Maleghast is initially oriented as a digital experience but lacks no less the punch of other games.

While poking around, I came upon Brawl Arcane 28 --a small skirmish game that pits one (1) wizard and their three (3) minions against a similar force. Each wizard band is individualized by generic but highly flexible templates that outline a wizard and minion's stats, abilities, and spells. I might have been drawn to Brawl Arcane 28 because I am a huge fan of Wiz-War.

FIGHT ON!

BA28 certainly carries the spirit of DIY28 I could easily just use the wraith figure below as my wizard and the three skeletons as the minions and combine them with the template "Necromancer". Easy, cheap, and low-effort. You could easily use dice or even chess pieces (bishop + 3 pawns). Or if you have an online app like Owlbear Rodeo, you could easily mark out a grid and use the included generic tokens.

You've seen these guys before maybe

And I just happened to have a random "cannibal" miniature and three dire rat minis so that makes a pretty good "Flesh Transmuter" band-- Necromancer vs. Cannibal is certainly a matchup with flavor!

Unpainted & maybe I should kitbash the rats
to have grub-heads (below)



WHY I LIKE BRAWL ARCANE 28 AMONG SOME FANTASTIC CONTENDERS

Its simple. You start with a wizard ("you") and each turn you roll 1d6 on a common pool of action- 2 of which are "Summon Minon" and 1 is essentially "Faction Spell". So, you slowly build up your band throughout the game (occasionally losing minions) and don't have to memorize a lot of moving parts all at once. Therefore it is also very easy to teach.

Its flexible. While a lot of the other systems have a very strong and delightful world, Brawl Arcane is pretty generic and could be adapted to anything. Several of the provided warbands are as adaptable as the word "wizard" itself. Wanna go post-apocalyptic? Easy enough to do with "Astral Warlock", "Blood Mage", or "Flesh Transmuter" bands. Want to use a Hieronymus Bosch painting to theme your warbands? Sure! Brawl Arcane can adapt to that. And again, its not that other systems couldn't- I just think its easier with a system not tied strongly to other IP. Plus units being more simple- you could most likely eyeball some homebrew powers.

Its focus on kit-bashing. Its a goal of mine to improve my painting capabilities so I'm gonna (hopefully) have a lot of miniatures sitting around- painted. Mini painting obviously blends well with D&D another focus of mine so there is synergy there. So Brawl seems to be more a system designed to show off your creative models and battlefields than a hardcore game itself. And that is exactly where I want it. Focus on my mini- not learning deeply another game. It matches the feel of the OSR and gets me excited creatively in a way that other games don't. 

Maybe its the focusing on self-expression. Turning something you craft into something you play. Into something you share.








4 comments:

  1. I've seen Turnip 28 before (and thought it was really interesting) but I hadn't really put together that there's a family of these rules-lite, WH-adjacent games.

    So thank you for this recommendation, and for helping me connect those dots!

    ReplyDelete
    Replies
    1. Thank you for reading! Yeah, its really a nice ground swell for indie games I think because it provides a fresh avenue for the hobby without having to tie yourself to something-- and you can use cool minis from all over.

      Delete
  2. Thanks for highlighting this. I don't need any more wargames in my life, and I certainly don't need any more kitbash skirmish wargames in my life, but I like the look of this and I'm keen to give it a try.

    ReplyDelete
    Replies
    1. Its a solid, light ruleset I think would be very easy to each at the table for folks with little wargame background. So a good choice!

      Delete