THE LOST SERPENT KING: Goals, Feasts, and Classes



Related to this idea seed

Ruleset: B/X is easy, Bluehome for fun?

Goal
* Serpent King left many things untold and now suitors and debtors come to collect. PCs must seek out things in the Forest of Ynn before an allocated time (quest).
* Random table full of goals
* Each set of levels denotes seasons
* Suitors & Debtors: The Dead, The Suitors, The Seliee, The Unseliee, Star Emisary, The Elements (four winds, the sea), Demons & Devils.

Feast
* At the end of the quest, the PCs may tell of their deeds to gain more XP on top of the non-magical bounty they bring back to the castle
* Any unused magical items must be turned in to a particular faction to gain XP
* Carousing, Feasting, Duel, or Poetry

DM NOTE: I think the above is pretty strong. I don't know if the class stuff below matches it. Maybe the Half-children should just be the alternative classes in the Old-School Essentials.

Character Gen: 3d6 down-the-line

Character Class:
* Half-sibling (Fighter)
Chose:
- Animal head/human body- senses of that animal
- Animal body/human head- stats of that animal;
- Animal organs, but mostly human- the ability of that animal
- Monster abilities are 1/day

* Bearer of an intelligent weapon (Cleric/service of higher power)

* Errant Betrothed (Thief)
- Every level you are promised more fortune you can promise to others
- You are constantly pursued by your past

* Witch/Warlock (Magic-user)
- You can use poison
- You can make potions
- Use Druid spell list

* Shade (if dead)


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