| Self-Portrait with Magic Scene by Pieter van Laer, 1635 Honestly, a really great painting- a meme before memes |
Vancian Magic Is Based Because Magic Just Fucking Works
That's right! Humans can fight or flee, but magic-users have an extra two "effs"-- fucking fireball. Oh wait, I guess I can also fly at the snap of my fingers! So three "effs". Amazing. Just like that. I want to fly- I can! I'm 2/3rds on my way to practically being a dragon- flying and spitting fireballs- which is in the title of this game and now I guess I know why!
Just like Fern or Frieren, I shout "Zoltraak!" and light. a. dude. UP! Or just like in Final Fantasy, press "FIR3" and wooosh! Love it. Oh! In the last issues of Tower Dungeon, Lilicen absolutely blows the shit outa some leech thing. Gives me motivation to make it through 5 levels of d4 hit dice. That is an adventure and some bullshit!
Magic Doesn't Need Mini-Games, Magic Needs Mini-Problems
A Ritual Or Component Should Be an Enhancement, Not A Requirement
- Narcissus Flower: Charm Person- Everyone treats you as a friend, but if you catch your own reflection (2:6 around mirrors, pools of water) you will be wholly preoccupied for a week with it
- Caged Pixie: Detect Magic- Alters the spell to also detect secret doors, but 3:6 chance the captured pixie disolves in a puff of pink smoke
- Bound Sprite: Floating Disc- The disc is now be held in place but can be moved vertically; is dispelled if liquid is poured in; bound sprite dissolves in a puff of smoke at end of spell
- Withered Gecko Limb: Hold Portal- Attaching to the target portal will cause creatures of 3HD or more to open in 2 rounds of effort; more limbs does nothing; 4+ animates the door
- Fire Beetle Glands: Light (Reversible: Darkness)- Light becomes a soft ball that can be thrown, kicked, or swatted around for the duration of the spell; illumination as spell, range as spear
- Arrow That Has Slain: Magic Missile- A singular missile deals 2d4+1 dmg; component is destroyed; 3:6 to recover an intact arrow from a slain opponent
- Spell Cast on a Risen Skull: Protection from Evil- Holder of the skull becomes the target of the spell; profane; all non-chaotic PC holders take 1d6 dmg
- Elf Tongue: Read Languages- Target can speak unknown languages in a trance & can't remember what was said; can be purchased in goblin & ghoul markets
- Two Giant Spider Eyes Affixed with Silver Wire: Read Magic- Allows the casters to read magic from sun up to sun down; non-fire light, however brief, ends the effect
- Zombie Heart: Shield- Caster is protected against level drain from 3*HD or lower undead but takes 1d4 damage instead due to biting cold; profane, all non-chaotic PCs take 1d6 dmg; must be worn; consumed at end of spell; protect in lieu of normal description
- Crushed Midnight Moths: Sleep- Can affect 4+1 HD creatures, however, everyone but the caster must save vs Spell or fall asleep
- Small Statue: Ventriloquism- When placed in a room, all but the caster must save vs Spells or become nervous, wry and convinced the statue is possessed for the duration of spell
- Hellhound Liver: Fireball- Reroll all "1"s; MU takes 2 dmg for each re-rolled "1"
✤The problems might be free-form like these from Goblin Punch or these from All Dead Generations.
✤✤ I also don't think this is a bad thing to do with a standard dungeon equipment list either.
✤✤✤ I think its also noteworthy that designing this way shows how even low-level players have access to cool solutions to very fantastical problems!

