Mea Culpa Shrine from Blasphemous |
In response to my Twitter post on Castle Xyntillan, The Byzantine chimed in to comment and through the magic power of the internet, I was lead to their very nice post on shrines. This is used in their Xyntillan campaign and I think I will add it as well.
- Beautific Sun (Rakehell setting)
- Brass Sun (Rakehell setting)
- Selenite Host (Rakehell setting)
- Wheel of Fortune
The basic idea is that a person or party makes a sacrifice (5/10/15 gp) at a shrine and the party (or at least all the believers of that deity) gain a first level spell (and more) (in D&D terms; in GLOG terms its 1 spell die). Now the only person who can cast that spell is someone who worships the deity, but they can bestow it to anyone in the party. Should the party want more than one, well they will have to split along religious lines.
Or you could organize your deities along oppositional lines and you can only blessings from several shrines as long as none of the deities are not in opposition to each other.
But this shrine idea got me to revisit the concept of slot-based encumbrance as "BURDEN" which could also measure the weight of sin. So what about piety? The most slots of BURDEN you devote to a god, the more rewards you receive from them.
You could carry multiple gods around, resulting in a wider range of spells, but all lower levels. Or you could become a devotee to one god and gain deeper more powerful access to spells.
Maybe druids would be those who devote slots to a particular element and gain spells and powers based on a shared keyword like "fire" or "water".
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