ALT GREEN KNIGHTS for Game Nights

 

 There was an interesting question on Twitter about what is the best system for running The Green Knight. say any because at the core of the story is a simple question: Are you honorable? This is a question independent of the math/mechanics of any system and so can be run with any system.

However, I think another interesting question is: If all your players see The Green Knight how would you change the setup? See below suggestions that jumped to mind in ~10 min-- so some better than others


Roll a d10 for an Alternative Green Knight Story
0-1: Roll to actually land the opening blow: Pass play as normal (kinda boring). Fail well play out the consequences of demonstrating lack of character in front of the king and other knights

2-3: After beheading, PC becomes the Green Knight and is seen as monstrous. What must be done? And does PC care to do it?

4-5: Beheaded Green Knight's spirit possesses the king who then rides off. But the bet still stands, meet in a year

6-7: Beheaded Green Knight's spirit possesses PC, can land a beheading blow to anyone else at any time, NOT of the PC's choosing

8-9: Green Knight issues the same challenge, beheading blow lands, severed head now same as the PCs to the horror of everyone else

BONUS CALL OF CTHULHU SETUP: Replace King Arthur & Knights with Kingpin and bootlegger gang. One night at a party a previously killed rival kingpin shows back up and challenges one brave member to a duel. A PC accepts, kills the kingpin again. 

After much nervous laughing, kingpin re-animates (maybe by some leftover green formula of a late Dr. West) passes judgment on PC that shot them and leaves. Touching off the CoC investigation.


No comments:

Post a Comment