Art by Chris Huth. Crass, art-destroying graffiti by me. |
The Party
Blossom (Rogue 2)
Bertol (Rogue 2
Mayfly (Magic-User 1)
Sumac (Changling 1)
Hirelings: Curly, Pavel, Kunrat, Assmus, Ticze
At the Medusa's Head...
In the prior days, the party was able to pour over their previous incursions into Nightwick Abbey to decide a path forward. Instead of seeking the deeper depths as before, the party decided to try and "fill in" the center gap on the map. The previous exploration did yield a door to a room with a strange pantomimed dance. Mayfly marked out that this slow dance room must stretch from door to door as in Figure 1 below.
Fig. 1: Our map of Nightwick at the beginning of Session 9 |
Now the party has a "request" from Halfdan the mage to descend to the gardens of Nightwick and bring back clippings. And the party did previously find the second level as well as an alternative route to the second level. Finally, an astute player remarked, "the hardest thing on the 1st level is harder than the easiest thing on the 2nd level maybe." Meaning that instead of taking on the Butcher (Figure 1 south) or the Deermen (Figure 1 north), going to the second level might yield easy silver.
Fig. 2: How the actual space worked out in Session 10 |
PILLARED ROOM: So, back north the party went to the pillared room and tried the southwestern door. This too leads to the SILENT DANCE. And so a clearer picture of how vast this room really was began to appear (Figure 2). The party noticed a little further to the west was another door.
RUSTED SWORDS: Opening this western door the party could see a sizable room littered with hundreds of rusted swords. Small puffs of the stuff floated up threatening inhalation. But a glint filled Mayfly's eyes with the promise of treasure. Sumac had a good solution: pouring water would keep the rust-dust from filling up the room as we pilfered the shiny silver scattered on the floor (600 SP).
[PC NOTE: Solid OSR move using common equipment, water, to avoid a lethal trap, kicking up rust, to get some treasure. Real MVP stuff from the Sumac player. This really is a nice example of what "player skill" means.Sumac MVP!]
THE SILENT DANCE: The party was reluctant to leave those beautiful crowns. So three options were laid out involving oil flasks and torches; a gecko on the end of a fishing pole; using our precious fireball spell. In the end, two crowns worth 1000 SP in total were worth the spell expenditure. With the power of literacy, Mayfly read from the scrolls and fire erupted in the hall burning all inside (at a space distance from the party).
...and back to town
If all this sounds fun, then here is the link you need to join!
I just want to say, because I know comments keep bloggers blogging, that I am loving this step-by-step exploration of the Abbey. I hope it continues for a long time!
ReplyDeleteThank you! You are correct, comments are fuel. Glad its an entertaining read (typos and bad grammar included).
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