NIGHTWICK ABBEY: The Purple Eater of People Session 36


For a far fuller session report, checkout Mycelium Mischef for Session 36

After stealing an intriguing juicer from the bowels of Nightwick (Session 35 Fresh Juice), the party returns in search of the often talked about but never seen garden that is located within its depths.

(PC NOTE: I have been lax on also providing some extra commentary about rule changes and such as of late. This week the group talked about a couple of things: (1) Party size maximum, which in Session 35 was 17! and (2) Shields Shall Be Sundered. 

Party Size Max: Okay, I brought up the issue that 17 PCs and hirelings (see Session 35) were actually starting to impede both PC actions in game and player actions on a meta-level. Basically physically organizing all the tokens on Forge was eating up delving time with little benefit. Especially given that a lot of players are now 3rd level and we have a fair number of clerics and changelings ("elves") so when all 10 players are present we roll with some firepower. Solution: One player suggested that maybe over 10 people, we maybe have twice the number of random encounters representing the party is making just that much more noise. Perfect! Its a real consequence, but doesn't artificially cap the total party.

Shield Shall Be Sundered: A second suggestion is that if the hireling number is reduced how about some compensatory mechanisms for fighters (who especially see heavy combat) to prevent so much death and therefore the desire to have more cannon fodder. Solution: DM not so much in favor of SSbS, but proposed we could break armor and weapons to avoid injury on our death & dismemberment table we roll at 0 hp.)

The party completes a set of downtime activities (PC NOTE: This is now handled over Discord which is very convenient). Mayfly spent 40 SP to learn that a wizard Eldric left a spellbook containing the method by which they created all manner of strange creatures.

  • The party's aim is the fabled gardens of Nightwick, but they are brought up short by a mob of cultists of the Lady. The party's arrows fly! And Luminal cast Hypnotism ordering one cultist to hug another-- snarling their ranks with love. And love truly conquers all as the cultist are slain.
    ⚔️ 11 swords are gained!

  • The party continued easy, then turns south to head to the second level. But before they can, they are confronted by the cries of a captured monk. "Help me good folk! I was captured by horrible devilmen!" Half the party is suspicious and half the party decides to help-- resulting in the monk, transforming into a crazed, profane Abbey denizen! Quickly slain.

  • Fed up with the surprises Mayfly casts ESP and begins a sweep of the second floor where the juicer was located. A crude map of bizarre minds is made which allows the party to avoid both the devil men and something stranger on the floor. Exploration to the west reveals a secret door- but with a little focus, Mayfly is sure nothing good can come of going through it. The party votes to continue to the third.

  • On the third level, the party stops in front of two pillars made of skulls that cackle loudly upon their arrival: "Somebody's doorbell...". The party turns west into a room with profane art depicting the supremacy of the Pit over Heaven. With caution, the party turns south then west again which causes them to stumble upon some manner of foul ritual!

  • The party formed up for a tough fight, but with initiative in their favor, the party struck quick! Sotar cast Hold Person on the silver-masked leader and the cultist rushed into an onslaught of arrows from Anston and Blossom. What ritual were they performing? What evil could have been unleashed? We'll never know. What we do know is quite a bit of treasure was found:
    🛡️ Plate, 👺 silver devil mask, 🗃️ gold box, 📖 and a tomb
(PC NOTE: I think the most notable thing here is the value of ESP as a way to detect not just enemies, but possible secret doors. Because if you can sense thoughts through a wall, sure there might just be a hallway connecting, but there might be another way. This had never really occurred to me. So I think Mayfly's spell compilation still fits him more in an exploratory position than anything else. My loadout is usually: Light x2, Charm Person, ESP (we use a spell point system).)

...BACK AT THE MEDUSA'S HEAD  Mayfly will try and translate the book to see what powerful knowledge can be gained. Especially since Halfdan's Tower is closed, much to Mayfly's frustration.

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