MORE WINE!: Session 6
The general setup is here. But I have not recorded the first 3 sessions; previously... I have skipped session 5 where the party has completed 2/3 of the requirements for the next party: Find 3 types of wine, 2 types already recovered, plus a new type. Unlike Nightwick, I have to DM this game so its harder for me to write down what is going on.
Returning once more to Aeolos' cellar are the following:
Captain Buffet Dwarf 1
Rogon Fighter 1
Issac Cleric 1
Abraham follower 1
Captain Buffer is obligated to the dwarven god of the underworld Tartarus. And the party is still obligated to find one additional amphora type.
DOWN THE STAIRS to the STONE SATYR...
The party this time consists of Captain Buffet, Rogon, and Issac plus his follower Abraham. Garret has taken leave as thieves want to do. The party is joined by Thomas the Carpenter- an NPC of the house of Aeolos who has heard of the PC's exploits and wants to join.
DECORATIVE VINEYARD: They find once again each door is marked by a grape motif: north is white, east is green, and west is red. The PCs choose "East" as it is the least explored. Through a winding hallway, the PCs are confronted with a ruined font of a crying nun- foul purple water pouring from her eyes. In the middle of the hallway some distance there are two doors: one north and one south.
FALSE BRIDGE TOWERS: The party checks north and confirms it is the same room they found the son of Aeolos and a signet ring. Captain Buffet rallies the party to a dangerous objective: "Through that headless knight on the bridge!"
THE HEADLESS CAVALIER: The party kicks the door in and quickly organizes into formation. Captin Buffet in the lead with a spear set for a charge! The knight comes barreling down the bridge and slams into the line, narrowly missing Buffet and Issac- but impaled on Buffet's set spear! Thomas screams and bolts! In the next round the party counterattacks- but can't pierce the armor of the knight. The foul horseman drops the lance and draws a sword, stabbing downward into Issac for a savage blow (DM NOTE: Down to 1hp)! With a cry Buffet and Abraham rain blows but still can't break through the armor. But Rogon with a roar, swings his blade through the undead soldier (DM NOTE: Nat 20! And 7+1 dmg).
Armor and barding fall to the floor with a clatter and ringing out with a high pitch whine is a suspicious sword, faintly glowing purple (sword +1) with a unique hilt and bleeding heart pommel.
CROSSROADS TAVERN: The party peered over the side of the bridge but chose not to determine the nature of the inky void below. As such the party travels south until they reach a wooden door with a sign that reads: WELCOME TO THE INDOOR INN" and has a simple map drawn below. At this point, the party smells a pickled scent wafting through the air. After finding a case of SPIRITS in the back of the inn the party proceeds out of east door.
THE STONE FOREST (of the Sea King): The party's attention is drawn by loud revelry and boasts. The sound of shattering clay jars just adds justification to the approach. They hail the guards who are dressed like pirates from a terrible play. These guards drunkenly assume they are lost members of the group and invite them in to see the "SEA-KING!". Inside is a columned room that is carved in the style of an oak forest which clashes with the shoddy decore of blue fabric, green pillows, and a ragged ladder+sheet combination designed to look like a sail. The "king" declares "taxes" that need to be brought forward on knees. The PCs elect to present one of the bottles of spirits they found in the inn...which they subsequently drop. Oops. "OUT!" yells the king who also demands more taxes.
THE MAKE-SHIFT CLASSROOM: Traveling south again the party kicks open a door with a loud BANG! The first thing they notice is a central figure in red with a snake staff lecturing four other people kneeling- with their heads shaved: "You're late for class, so hurry up and sit down here!" The red-robbed figure says (DM NOTE: Reaction roll was "11"). Issac and Abraham take their seat, while Rogon and Captin try to woo the more suspicious guards with another bottle of recovered booze.
Time slides by as the robbed figure explain an arcane theory about dungeon deformations, makes a cat's cradle with some string to demonstrate a principle or two, and then reverts to more lecturing all while standing near a large grinning green jar. Before the PCs realize what is going on, Issac and Abraham along with the guards and the entire classroom are shrouded in green smoke emanating from the jar and then disappear! Poof!
"Well $*%^&!" Captain Buffet mutters. Fortunately, the classroom material was covering up some amphorae featuring swallows on the sides. Buffet and Rogon collect those and make it back to the surface unmolested.
... AND BACK UP OUT OF THE CELLAR
The head steward is pleased! And they even found the carpenter cowering near the stairs to the cellar. The PCs in total gained ~500XP each got paid for wine recovery and got a magic sword (which could be cursed). Not bad. But what will happen to the cleric Issac? Will the god AZLN guild his return?
I love this campaign. It seems wild and feverish and odd!
ReplyDeleteThat's great to hear! I was hoping the dungeon feels feverish and didn't come off as kinda boring. Good reason to keep going on it.
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