THE BASICS OF BX D&D: 25 Answers For 25 Questions From Someone New to BX (Part II)


PART I HERE 

19) 'Wishing for more wishes: this will result in an infinite time loop, putting the character out if play.' Is the game saying that characters asking for infinite wishes are doomed to an infinite time loop? This is perhaps my english missing the subtlety here, but I'm not sure of what to make of this.

The point is that when players attempt to subvert magic for an unfair advantage- the DM should take their words and actions to the literal worst interpretation. So getting more wishes because you are stuck in an infinite time loop is the worst way to technically get more wishes. 

20) What does ESP stand for exactly? Extra Sensory Perception >>

21) No weapon seem to be actually cursed on the weapons table p.270. Is that a mistake and what would be a good percentage of cursed weapons if we had to roll for it?

I think this depends on the context of the weapon. A weapon forged by demonic hands might not be cursed, but it might seem that way to a lawful PC if all its magic powers are fueled by blood. Good cursed weapons have a great power that tempts players to risk the curse.

22) Is OSE compatible with ADD? What would be to adapt? Yes with some unimportant modifications. Most players back in the day freely mixed the two. 

23) How do you make exploration fun/exciting? I have read many on the sub who seem to enjoy exploration more than anything else in RPG's.

This itself is could also be the subject of a book. But I think it can be summed up more easily than combat: is what you are exploring interesting enough to risk going a little further in? And related, is player choice meaningful?

If the answer to both is "yes" then you have an interesting environment to explore. Might also be good to review this dungeon checklist by Goblin Punch.

24) How do you handle death since it may happen more often than in more recent editions? Do you created many characters from the start/make your players roll for several characters? Do you pick up an NPC from the town and bring him/her to the party? I am considering starting my PCs with family (spouse, children) than may or may not go on adventures if the first PC dies.

Just roll up a new character and jump back in terms of death. But yeah, sometimes players might enjoy 2+ characters because it lessens the impact of one death. The players to look then toward the campaign instead of just at their single character.

25) How do you deal with the 'may attack' on the monster reaction table? Attacking on a 2 only is quite low, and I'm guessing that many monsters would choose to attack rather than parleying. Do you have a moment where everything said or done by the players could start a fight?

Why would they rather attack than parley? Again think about what the creature wants only the really zealous or mindless (undead) fight to the death. A tiger will stop attack ing you if you hit it hard enough or if you make a threatening enough display initially.

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