NIGHTWICK ABBEY: The Purple Eater of People Session 37

For a far fuller session report, checkout Mycelium Mischef for Session 37

For Mayfly's downtime, he spent most of the time looking researching the book taken from the Abbey last week. Unfortunately, it was written in a language unfamiliar to Mayfly, but the book makes references to several magical diagrams like those seen on the floor in the last encounter. The book also makes reference to one for each cardinal direction.

Hmm... worth exploring with this outing. The rest of the party agrees that going back to the third level would be worth the risk given how the party has been able to handle itself so far. [PC NOTE: Also the rule we have imposed that the party can only have 10 members or risk increasing the number of encounter checks seems to work well. It provides enough space for each player but helps keep the action moving.]

IN THE ABBEY...
  • THE SCREAMING PILLARS: The party charts a course into the Abbey via mapping done previously and arrives at the entrance to the 3rd level without incident [PC NOTE: Mapping- it works! In game, we post a route on Discord, DM calculates how many encounters rolls occur, and we start that game at the desired room, provided there is no encounter.]

  • THE FOUR SIGILS to the OSSUARY: The information from the book is confirmed with the discovery of four sigils on the 3rd level. They glow with divine energy and the area around them appears to be the consistency of cracked, irritated skin as if the Abbey rejecting them. Little else is figured out. The party turns south again and hits an extensive ossuary. Moving around in the four ossuary rooms the players are able to gather 1500 SP from hundreds of biting skulls by popping the coin out of their mouths with spears.

    The party's activities don't go unnoticed as four Breaking Wheels crash into the party! Oil flasks are thrown with torches following! The party's clerics and fighters land solid hits as axles are shattered.

  • THRONE OF VALAX: The party turns southeast and hits a room with a well-worn path leading from the north door to the east door. At the east door, there is a sermon in another language, so the party turns north into a room depicting four dukes of hell. After a brief investigation, the party head south into a room dominated by a demon.

    Mayfly offers up a false name to learn that the book of Elric is in the Lair of the Rulesmaster and this room will be known by the presence of... the Rulesmaster.

  • RUMBLE WITH THE SWORD BROTHERS: The party turns northwest and encounters a room with a band of sword brothers lead by a far more menacing undead knight. The two sides square off with a quick victory established by the party with the liberal application of their remaining oil flasks and torches. All under the (maybe) amused eye of a devilman smoking a pipe. With that fight concluded and a quick sweep of the treasure, the party returns.
...BACK AT THE MEDUSA'S HEAD  

The total experience gained from this outing for the party was 6500! With each character gaining 650 SP in the process, which should set us up for some solid carousing the next gaming session.

A few missteps in the maps,
but otherwise roughly accurate




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