DUNGEON23: What "Dungeon" Means to Different Players Who Are Not All D&D Nerds

 


In part of my brainstorming for #dungeon23 I reached out to three different people I know to get their opinions of on the following question:
Really Random Question: If I was gonna run a dungeon for you or you wanted to show someone whose never played D&D a dungeon, what would you want in there?

Because the dungeon I create for this event is something I want to be able to pull out and run for people get fantasy but maybe are not steeped in D&D or know the exact difference between "trad" and "OSR". But I still want the dungeon to embody several of the quality of good old-school dungeons-- mainly decisions making, while being something that people "grok" immediately. This is why I'm constantly trying design good "french vanilla" fantasy.

PLAYER 1: ~40 yro, 5 kids, working professional, reads a lot of fantasy novels, Battletech versed:

  • "A good narrative environment"
  • "Choices, problem solving"
  • "I picture LotR or Willow"
  • "PCs with different backgrounds and skills coming together to adventure to gain kills & wealth"
  • Freedom, quests, challenges"
  • "I think less about dungeons and more about wandering through woods & castles"
  • "Abandon homes left vacant from years gone; war that has ravaged the land"
  • "Magic culture receding"
  • Monsters:
    • trolls
    • wraiths
    • goblins/orks
    • dark elves
PLAYER 2: ~21 yro, enjoys D&D, plays NES retrogames, working through Dark Souls
  • "A couple of easy enemy types"
  • "Puzzles that are not immediately obvious"
  • "Roaming baddie that poses a big threat/different course of action"
  • "Options for how to approach things"
  • "stealth vs fighting vs diplomacy" (I joked: steal, steel, or stall)
  • "I like multi-story tower kinda thing"
  • "Or maybe a deep forest maze/mushroom people"
PLAYER 3: ~50 yro, completed Temple of Elemental Evil back in the day, steeped in D&D
  • "Abandon tomb or library, something very old and you have to keep pushing to figure it all out"
  • "Dungeon should show off a variety of D&D"
  • "Want surprises, traps, puzzles, various monsters, and undead"
  • "Lot of treasure"
  • Monsters, "Not all my favorites":
    • skeleton, zombie
    • grey ooze, ochre jelly
    • owlbear/bulette/otyugh
    • giant spider/scorpion/centipede/rats/wolves

2 comments:

  1. These are all quite interesting. I especially like how all of them want variety and non-combat challenges.

    Combining them clearly the proper dungeon is an ancient monolithic library (atop a lone catacomb riddled butte? floating? buried?) surrounded by a dark forests forests full of evil elves and vile mushroom people or ruined farmlands cursed and haunted after years of wizard war.

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    Replies
    1. Ooo that is good. Like instead of serving a king the village and people were in service of monks and the library itself? Too much like Stygian Library though? Maybe I should write around the holes of that depth crawl set up

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