In part of my brainstorming for #dungeon23 I reached out to three different people I know to get their opinions of on the following question:
Really Random Question: If I was gonna run a dungeon for you or you wanted to show someone whose never played D&D a dungeon, what would you want in there?
Because the dungeon I create for this event is something I want to be able to pull out and run for people get fantasy but maybe are not steeped in D&D or know the exact difference between "trad" and "OSR". But I still want the dungeon to embody several of the quality of good old-school dungeons-- mainly decisions making, while being something that people "grok" immediately. This is why I'm constantly trying design good "french vanilla" fantasy.
PLAYER 1: ~40 yro, 5 kids, working professional, reads a lot of fantasy novels, Battletech versed:
- "A good narrative environment"
- "Choices, problem solving"
- "I picture LotR or Willow"
- "PCs with different backgrounds and skills coming together to adventure to gain kills & wealth"
- Freedom, quests, challenges"
- "I think less about dungeons and more about wandering through woods & castles"
- "Abandon homes left vacant from years gone; war that has ravaged the land"
- "Magic culture receding"
- Monsters:
- trolls
- wraiths
- goblins/orks
- dark elves
PLAYER 2: ~21 yro, enjoys D&D, plays NES retrogames, working through Dark Souls
- "A couple of easy enemy types"
- "Puzzles that are not immediately obvious"
- "Roaming baddie that poses a big threat/different course of action"
- "Options for how to approach things"
- "stealth vs fighting vs diplomacy" (I joked: steal, steel, or stall)
- "I like multi-story tower kinda thing"
- "Or maybe a deep forest maze/mushroom people"
PLAYER 3: ~50 yro, completed Temple of Elemental Evil back in the day, steeped in D&D
- "Abandon tomb or library, something very old and you have to keep pushing to figure it all out"
- "Dungeon should show off a variety of D&D"
- "Want surprises, traps, puzzles, various monsters, and undead"
- "Lot of treasure"
- Monsters, "Not all my favorites":
- skeleton, zombie
- grey ooze, ochre jelly
- owlbear/bulette/otyugh
- giant spider/scorpion/centipede/rats/wolves
These are all quite interesting. I especially like how all of them want variety and non-combat challenges.
ReplyDeleteCombining them clearly the proper dungeon is an ancient monolithic library (atop a lone catacomb riddled butte? floating? buried?) surrounded by a dark forests forests full of evil elves and vile mushroom people or ruined farmlands cursed and haunted after years of wizard war.
Ooo that is good. Like instead of serving a king the village and people were in service of monks and the library itself? Too much like Stygian Library though? Maybe I should write around the holes of that depth crawl set up
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