The party returns in a joyful mood having successfully, as far as they know, rid the Lady Ilg of her burden or at least put things in motion to have that happen.
Blossom (Rogue 4)
Sotar (Cleric 4)
Cherwe (Cleric 3)
Liminal Space (Changeling 3)
Mayfly (Magic-User 3)
Mechtild (Fighter 2)
Verinka (Changling 2)
Yevgeniy the Coward (Cleric 1)
At the Medusa's Head...
The party is excited about delving back down into the Abbey. They've been on a nice streak so far and feel reward close at hand. Mayfly throws out that Halfdan has demanded another example of the bizarre metal coil the party pulled out of the dungeon. The party discusses one alternative which would be to explore areas that have yet been charted, but agree a goal is often safer in the dungeon.
The PCs realize that the 5 coils here might match the 5 switches that were found on Level 2 in a previous delve in a room back west. When they were first found, the party was a little apprehensive about playing around with them too much- concerned they might release something dangerous. "Should we split the party? One set in the control room and one set here with the coils?"
(PC NOTE: Decision time: we have a few hours of daylight left which matters because once the sun does down in the Dark Country, Nightwick gets much worse. No additional Floating Disk spells, so the party elects to chart out a course to unexplored areas on Level 1. Again maps come in handy.)WEST TOWER (RETURN): The PCs travel down the stairs and turn westward. Since a path was charted, the DM again rolls to see if the party encounters anything on the way to our goal-- no interruptions.
THE CRYING LADY: This entity is new to Mayfly who was not with the party when they previously encountered it. There was a lot of discussion about how to get closer to her as she is apparently walled off. But eventually, it was decided her sorta "spectral claws" should not be messed with. The party turns south into another unexplored portion of Level 1.
THE BARRACKS & CAGE: The party moves south and bumps into another group of manimals (Lost Souls). Once again Mayfly steps forward with the soon-to-be-classic-Mayfly-"I-am-the-Master"-shtick. And again there are disbelievers among the manimals.
Mayfly commands, "Bring the non-believer forward!" The manimal group shoves one of them forward. This one is kinda cute. The creature then pleads its case to its brethren to convince them against following Mayfly. As this creature's speech reaches its most damning evidence, Mayfly fires a crossbow bolt at its head! And... a miss! (PC NOTE: A miss at a +3 to-hit! Curse the stars above!)
Verinka saves the day by casting Sleep quickly. It drops the dissenting voice and one other devoted follower. To the others, Mayfly commands, "Slit their throats and then leave us! Spread the word...THE MASTER HAS RETURNED!" They scurry off into the bowls of the Abbey.
COLLUMED GRAND HALLWAY: Pushing south, the PC's who can see keenly in the dark spy a group of robed humans frantically painting several columns. As the PCs move into the hallway, the figures throw off their mortal disguise and adopt the twisted visage of cadaverites! The PC are quick to form ranks as two floating horrors engage the front-rank clerics. Mayfly is able to blind one monster who is further back with Light. The battle is tough as attack after attack is avoided by the undead horrors, but eventually, the party prevails! During a post-battle investigation, the party finds a sack full of coins (250sp) . With that done, the party decides to get out!
...Back to the Medusa's Head.
| The surprisingly small area that occupied our explorations |

Let's hope that the actual Master doesn't find out about Mayfly's impersonations!
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