More microblogging from the scrap pile.
I think the following might be one of the single best things I've written to make a BX monster seem fresh:➽ Monster Shaggy Humanoids: Bugbear monks are removing objects of identity from the human dead rendering them “lost” in the afterlife; Orcus approves of this
I don't say this because I think I'm an amazing adventure writer, but because this sentence is something that really satisfies a lot of requirements I have for good monster design of a type:
- it gives the monsters an activity other than just seemingly standing around when they encounter the PCs.
- it points toward a cultural bit that gives them a greater depth.
- especially for humanoid monsters, it involves religion and brings the afterlife a little bit more to the forefront of the game
- points toward something outside of the dungeon/place/plot they currently are involved in: "Wait if bugbears are doing this here, have they been doing this elsewhere? And for how long? And is this important? Should be be keeping tabs on this?"
Good stuff.
Really cool stuff. AWESOME!
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