ROOKS: A Kenku Cleric Class

Found this from some notebooks I had. Dated around 2016 which I think was when I was just getting an inkling about the OSR.

I love a good cleric class because they should be weird and unique and have built-in "goals" but often they get reduced to "healer". So here is a chaotic cleric class:

ROOKS

Domains: thieving, relics, theater, air

HD, Saves: As cleric

Armor, Weapons: As thief (cannot use sentient magic objects or those with a "purpose")

Alignment: Chaotic because they do not build only barrow/take/steal

Holy Symbol: thieves tools

Belief: To create new things/beliefs/magic ect is to create new ways to "sin"✤. Copying old sins is fine because while they should be avoided, they also already exist. Once no new sin can be created in the world- these raven folk will be gifted wings and the ability to fly.

Of particular importance is hunting down sentient magic objects and destroying them regardless of the alignment of that object. Because the objects often control other beings, which then build institutions, and that creates new sins.

"Something old, never new/Something borrowed, best its blue"

Borrowed Magic: May choose from the following 1st level Illusionist spells in addition to normal Cleric spells: Auditory Illusion, Glamour, Phantasmal Force, Spook, Wall of Fog

✤ What is the list of sins? Well just borrow a collection of them from other religions in your world

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