Blossom (Rogue 6)
Sir Uein (Fighter 6)
Mayfly (Magician 6)
Liminal Space (Changeling 5)
Thekla (Magician 5)
Krupe (Cleric 5)
Pataki (Rogue 1)
Cohrwhnk (Fighter 1)
AT THE MEDUSA'S HEAD...
On the 9th of Uno-December, Cupsday, the party assembled once again at the best bar in Nightwick Village to plot and plan a descent into the worst place near Nightwick Village. The group is joined by a fighter from Volgury (a new player, how exciting!) seeking fame and fortune in the halls of Nightwick. With the new member, the party decides to focus on (1) finding Great King Death and (2) re-mapping Level 3 post-shifts.
...DOWN IN NIGHTWICK...
- Once again the PCs are met by a strange man when they reach the edge of Nightwick Village, "BEHOLD! Nightwick Abbey!" he shouts hitting a somewhat musical note. Then, he disappears into the treeline. In an effort to show Cohrwhnk around, the party seeks out the graveyard where mysteriously a number of freshly dug graves equal to the party shows up every time they arrive.
- The players enter the Abbey through the mausoleum entrances and almost get themselves covered in acid were it not for Blossom's keep thieving skills. Now it is not a stuck door, but a wide 10' pool of acid blocking the party.
- The PCs turn around, head north, but have to pause to cross-reference their map with Sir Uein's. Fortunately, no encounters with the Abbey faithful occur and the party is able to get back on track when the turn east. Mayfly also consults the gold skull to find the location of the cranial caster's long lost spellbook.
- After some wandering, the party turns north from the "pelvis room" to confront two double doors; as the party starts working on opening the doors, a pack of beaked ghouls charges into the front rank! The party is surprised!! And the ghouls are hungry!!!
- Poor Cohrowhnk is shredded by the sharp talons and vicious claws, and then the rest of the front rank collapses to the paralytic and hallucinogenic venom in the ghoul talons! (PC EDIT: We had a surprise round followed by losing initiative- terrible situation...)
- The remaining party is quick to pull themselves together and form a last line around Mayfly who is able to immolate the pack before the ghouls finish everyone else off.
- When binding wounds and tending to those in the throws of ghoul venom, the party is approached by cultists in robes covered in purple flame and all with pale visages, the party cuts a deal with this never-before-seen group to live and let live. The cultists withdraw.
- Once inside the room with the double doors, the party is able to find multiple bags containing silver which maps this delve a successful one! Well...save for the one dead member (PC EDIT: But to be fair dying in your first session is classic Nightwick)
After a hastily gulping down a drink, the party takes stock: 320xp each and 200 sp gained, well, we've certainly had more PCs die for less.
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