PRACTICAL MAGIC: The Collection


This is a small collection of posts about my experiences, thoughts, and advice on how to run 1st-level MUs as well as make them seem like more than just a 1 spell, 2 hp chump. The class has great potential in old-school D&D games, but its early fragility and seemingly low starting abilities are barriers to people's enjoyment. 

Having gotten a MU up to 6th level in a fairly aggressive megadungeon, I have thoughts which I've been putting into posts:




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