WINE DUNGEON: Post Collection of a Rare Vintages

A tentative title for "The Wine Dungeon"

Sitting at the top of my list of "To-Dos" is a wine cellar that has metastasized, via the power of the mythic underworld, into a dungeon. I have played this dungeon for 10 sessions, and it was well-liked. But as always with a lot of things I design, I think I can do it better. So the project has languished a bit in part due to work, but a little bit more due to love.

I hope in 2026, I can reformat it a bit and bring it to light. I think it a good idea, novel in terms of dungeon space, and would be a great beginner dungeon that is large, but not totally overwhelming being ~50 rooms. But we will see!



What Happens When A Wine Cellar Goes Bad? Concept Part 1

30 NPCs With Help From To Distant Lands. Concept Part 2

More Wine! Actual Play Part 3

More Wine! Actual Play Part 4

More Wine! Actual Play Part 5 (Fragment; see below MORE WINE! Session 8)

How to do a Dungeon Differently Post Mortem

MORE WINE!: Session 8

The general setup is here

Returning once more to Aeolos' cellar are the following:

Captain Buffet Dwarf 2
Slip Thief 2
Karen Fighter 1

After spending the previous "rest" week of the festival exploring a square of the Viridian City which contains a pyramid guard by the Iron Hand. The players were able to sneak in opening hatches found at the bottom of the statues of three Saints: Zeus, Hera, & Hermes. The exploration brought them in contact with strange humans who wore masks and spoke only in the language of the arcane. The party returned to the surface. And vowed to return-- maybe after earning a little more coin from Aeolos.

This week Aeolos was hosting a big feast and therefore would require: 6 Amphorea of a type already brought back and 4 amphorea of 3 other types.

Bronze hand used in
the worship of Sabazius


DOWN THE STAIRS to the STONE SATYR...

The party passes the leering statue without incident. Issac covers the eyes of the chaste Abraham to guard against the accuracy of the nymph statues. The satyr's cup goes unfilled. Traveling through the north archway the party is surprised to find the corpse of the Iron Hand missing....

DECORATIVE VINEYARD: They find once again each door is marked by a grape motif: north is white, east is green, and west is red. The PCs choose "west".

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