CARCOSA IS PEOPLE

It wasn't until I made a Hex Kit map of Carcosa that I realized just how many human settlements there are. There are also two human "cities" (hex 0313 & 2113). I think three things help a DM maximize this: (1) the encounter reaction roll; (2) Chaotic, Neutral, & Lawful alignments; (3) PCs natural tendencies to ascribe all sorts of weight to Carcosa's non-mechanical color system. A key question for the PCs in a Carcosa campaign: "What are you going to do with all these people?"

No comments:

Post a Comment