Influenced by Darkest Dungeon & Into The Breach, here is a way to remind myself to mix in melee and ranged units with intelligent antagonists. I think there are really four basic components: Melee, Ranged, Damage, Effect. This gives four combinations:
Melee X Damage; Ranged X Damage; Melee X Effect; Ranged X Effect.
Thinking of the Beastmen in my Thracia campaign and keeping it simple:
Ax-1d6 dmg; Bow-1d6 dmg; Ram!-Push 1d4 x 5'; Caustic Spit- 1 dmg; blinded 1d4 rounds.