I really like the CONCEPT table where once per session, a player can either add 1d6 points to a roll or re-roll a skill check provided they are acting according to their character concept.
This sounds like a nice house rule to mix with 5e's backgrounds, ideals, bonds, and flaws in some manner.
| Concept | Aspect |
|---|---|
| 1) Adventurer | Go out there and find some excitement. |
| 2) Creator | Working, building, making. |
| 3) Mentor | Teacher and keeper of knowledge. |
| 4) Martyr | Self-sacrifice for others' sake. |
| 5) Ruler | Control and command |
| 6) Seeker | Looking for answers. |
| 7) Healer | Fights against the world's decay. |
| 8) Traditionalist | Upholds the old ways. |
| 9) Mediator | The point between two parties. |
| 10) Hermit | Isolation, solitude, wisdom. |
| 11) Heretic | Upends faith, casts doubt. |
| 12) Conqueror | Glorious victory at all costs. |
| 13) Abomination | Something's broken inside. |
| 14) Destroyer | Let nothing remain standing. |
| 15) Chosen | Hailed as the doer of a great task. |
| 16) Defiler | Blame and undermine all others. |
| 17) Protector | Protect and preserve what is precious. |
| 18) Visionary | Big-picture ideas of a better tomorrow. |
| 19) Zealot | Of absolute faith and conviction. |
| 20) Disciple | Follower of teachers old and new. |
| 21) Righteous | Unshakable confidence in their path. |
| 22) Traveler | The open road still softly calls. |
Yes, very much approve of this.
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