3D shell by Aki Inomata; crab by Evolution |
This city would move from the coast inland all the while flooding anything in its path and leaving brackish marsh in its wake. All the shell would be is a living reef of Kuo-toa singing mad hymns all the while. A tide pool from a briny hell. Maybe the crab would pick up chunks of cities, towers, and landscapes like decorator crab. Maybe it even has torn a piece of the night sky with it. Maybe this is actually the water elemental protecting itself from the eyes of other gods by disguising itself as a normal spiritual thing (See I have worshipers, cities, bits of land, factions, & sacrifice!). But really its just a crab that wants to eat everything.
The Kou-Toa themselves would be divided into two factions: THE TIDE (Kuo; pious majority) and THE DEEP (Toa; seditious and heretical minority).
Since the Kuo-Toa half the unique ability to make their own gods, I'd include rules that any extraordinary act, natural 20, or use of magic of a level equal to or greater than the observing Kuo-Toa's HD would result in them worshipping the PC. This would grant powers and abilities, but if left unchecked the PC would become a chaotic godling (and essentially dead). This would be the urging of the Toa who always seek to undermine the Kuo.
Maybe this would be a great dungeon idea or just become a wetter version of Broodmother Skyfortress. Maybe that is not so bad a thing. Maybe run it as a point-crawl with several small dungeons in it. Sorta like Legend of Zelda.
Also, a great time to fold together Kuo-toa, Deep-Ones, and Sahuagin. Plus tritons, mermen, and so forth-- I mean who really needs these many fish people. Also add those intelligent octopus found in the 2e MM.
Central to this idea is movement (because its a giant crab city) and time (because its going somewhere). So what if players are given a literal host to play with. They have to infiltrate, destroy or accomplish X in Y days or the crab destroys a capital. Magic weapons, wishes, artifacts, and such abound but little time to collect it all. Or two phase I- deal with the city and phase II- deal with the aftermath.
Central to this idea is movement (because its a giant crab city) and time (because its going somewhere). So what if players are given a literal host to play with. They have to infiltrate, destroy or accomplish X in Y days or the crab destroys a capital. Magic weapons, wishes, artifacts, and such abound but little time to collect it all. Or two phase I- deal with the city and phase II- deal with the aftermath.
- Crab elemental constantly adds collections of stuff to its back
- Calendar tracks the progression of crab as it travels along the coast destroying towns/cities/temples at regular intervals
- this adds a new location
- adds new armies
- Deep-ones most emerge when civilizations are raided
- they also emerge to take sacrifices
- when emerging to raid, most other locations close up shop
- Some NPCs are influenced by the deep-one minority faction and have become god-like in their abilities in one particular thing
- Being so close to the origins of divinity, or something like it, dreaming allows ethereal scouting but that comes with its own predators
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